OSHA Fall Safety VR Training Simulator

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By James L. Jenkins1, George Takahashi1, Wan Ju Huang1, Jordan McGraw1, Amanda Luginbuhl1, Laura Theademan1

Purdue University

VR Training Simulator and source files funded by the Susan Harwood Grant in 2017 to instruct fall safety concepts.

Version 1.0 - published on 23 Oct 2019 doi:10.4231/Z77S-QH47 - cite this Content may change until committed to the archive on 23 Nov 2019

Licensed under Attribution 3.0 Unported

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Description

This VR training simulator and the available source files were built as an instructional safety platform created as part of the research of James L. Jenkins in collaboration with the Envision Center, Purdue University.  Funded by the Susan Harwood Training Grant Program, grant number SH-31215-SH7, Occupational Health and Safety Administration (OSHA), U.S. Department of Labor, the Purdue team has built and published the materials for distribution and usage. These items do not necessarily reflect the views or policies of the U.S. Department of Labor, nor does mention of trade names, commercial products, or organizations imply endorsement by the U.S. Government.

The purpose of this platform was to help workers better learn and retain safety training materials in a more effective and interactive way. The 3d models and instructional materials contained within follow OSHA specifications.

Description of content:

  • OSHA Fall Safety VR Training Simulator App: 
    • This contains the binary files to run the app and will require the following equipment:
      • HTC VIVE, VIVE Pro or Steam Index
      • A VR-ready computer
      • Install of Steam VR 
      • Unzip of this archive with all of the associated files/folders kept in one place.
  • OSHA Fall Safety VR Training Simulator Source Materials
    • This project was built using Unity3D 2017.2.5f1. Compatibility for older or significantly newer versions cannot be guaranteed.
    • All source materials, including 3D models, textures files, audio files, source source code, caption files, etc., are provided as is. External plugin licenses are non-transferable. You are responsible for acquiring the license to any plugins used within the project (such as SteamVR).

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Notes

All source content was created by employees of Purdue Envision Center.

Art assets and User Interface designs were developed using Autodesk Maya 2016, ZBrush 4R8, Adobe Photoshop CC, Adobe Illustrator CC, Substance Painter 2017, and Substance Designer 2017.

The application was developed using the Unity Engine, version 2017.2.0, and utilizes the HTC Vive and SteamVR.

This publication is available for download as is; no future updates or patches will be developed.

The Purdue University Research Repository (PURR) is a university core research facility provided by the Purdue University Libraries, the Office of the Executive Vice President for Research and Partnerships, and Information Technology at Purdue (ITaP).